Karma · cosmetic-only

Karma. Points, not currency.

You earn karma by tipping, joining rounds, and keeping streaks alive. It shows up on your profile and the leaderboard. It is NOT redeemable, NOT purchasable, NOT sellable.

What is karma?

Karma is a simple activity counter. Every tip, every streak, every shared round adds karma. It never expires, it cannot be spent. It is proof you showed up — nothing more, nothing less.

How do you earn it?

  • 10-tip streak
    Ten correct in a row.
    +100
  • prize_competition_won
    Won a prize competition.
    +50
  • Tipped a whole tournament
    Tipped every match of a tournament.
    +50
  • League approved
    Series request approved.
    +25
  • First tip
    First tip ever — once-per-user welcome.
    +25
  • 5-tip streak
    Five correct in a row.
    +25
  • Captained a round
    Captain of an active round.
    +20
  • survey_completed
    Completed an in-app feedback survey.
    +15
  • Exact-score tip
    Per exact-score prediction at resolution.
    +10
  • 3-tip streak
    Three correct in a row.
    +10
  • Invited a friend
    Invited a friend who joined.
    +10
  • Joined a round
    Joined a round.
    +5
  • Goal difference correct
    Per goal-difference-correct prediction.
    +5
  • Suggested a league
    Submitted a new event-series request.
    +5
  • Pledge attached
    Made a public pledge.
    +5
  • Bonus question answered
    Locked in a bonus question.
    +3
  • Daily login
    Daily login bonus, max once per day per user.
    +2
  • Tip submitted
    Per tip locked in on time.
    +1

What do you get?

Four tier badges. They show how far you have come — that is all.

Bronze
100 karma

Collected 100 karma.

Silver
500 karma

Collected 500 karma.

Gold
2,000 karma

Collected 2,000 karma.

Platinum
10,000 karma

Collected 10,000 karma.

Will I ever be able to spend it?

No. Karma is not a currency. It cannot be bought, sold, or redeemed.

We run tipping rounds, not gambling. Karma stays cosmetic — today, tomorrow, and for the legally foreseeable future. See Terms §2.